Interface Design Mailingliste: [Interface] Usability

Autor: gui bonsiepe (bonsiepe_at_ds.fh-koeln.de)
Datum: Mon 10 Apr 2000 - 14:20:31 CEST


Guten Tag
Ich schreibe gerade an einem Vortragstext fuer den Internationalen Kongress "Design + Research", der vom Politecnico di Milano vom 18. bis 20. Mai veranstaltet wird - zu dem offenbar (nach der Liste auf der website zu urteilen) eine ganze Menge Leute aus aller Welt nach Mailand kommen werden. Ich werde zum Thema Design as Cognitive Tool einen Vortrag halten und gehe darin unter anderem auf Nielsen's einaeugige Interpretation der usability ein. Nachfolgend ein Ausschnitt. Vielleicht hat jemand dazu einen Kommentar.

Usability from a design perspective
Taking the team approach as starting point for the development of digital documents and tools, we can ask how to characterize the professional responsibility of the designer in digital media. Looking at the numerous, sometimes conflicting, interpretations of design and its difference to engineering and sciences, we can perceive a set of basic features or constants of which I shall focus only on two. On the one side, we have the concern for the user, and on the other side we have esthetical quality. It is the focus on the user and his concerns from an integrative perspective that characterizes the approach of a designer and that differs from other disciplines (including ergonomics and cognitive sciences); furthermore it is the concern for esthetical quality that includes also the dimension of play. Here we enter a conflictive area, because the domain of usability is strongly claimed by representatives of cognitive sciences - as for instance Jacob Nielsen - that deal with web design and advocate the use of usability engineering methods. In order to formulate this exclusive claim on the domain of usability, a rather simplistic vision of the world of web design is propagated. I quote: "There are essentially two basic approaches to design: the artistic ideal of expressing yourself and the engineering ideal of solving a problem for a customer." (5) In this dichotomy between art and engineering, design does not even enter into consideration. We may speculate about the reasons why this has happened. Perhaps it is a reaction against "cool" pages that are user-hostile though aesthetically captivating - the so-called killer sites - and furthermore an uncritical interpretation of usability, taking for granted this complex notion. Usability seems to be what usability engineering methods can measure. Though certainly the necessity of experimental testing of designs is not an issue for debate, an understanding of usability that excludes the aesthetic domain leaves out essential aspects and thus looses legitimation to be of any use for assessing web design projects. These aspects cannot be disqualified as glitzy stuff and pushed under the carpet only because they are difficult to assess - they probably fall through the rough grid of usability engineering criteria. The claim that "the way you get appropriate design ideas (and not just good ideas for cool designs that nobody can use) is to watch users and see what they like, what they find easy, and where they stumble" (6) is anything but new - it is what designers anyway do in their profession. Furthermore, it does not explain how appropriate innovations in the use of designs occur - it is intrinsically conservative. My final criticism is directed towards the unilateral interest in for instance in the speed of finding an information on a website, because it overshadows the issue that web design and CD-ROMs serve to communicate and to enhance understanding.

I am well aware of the possible misunderstandings that the use of the term "esthetics" can provoke when we talk about design. As a matter of fact, according to a simplistic interpretation, design has primarily to do with esthetical quality, that in hard business can be dismissed as a secondary option, and therefore does not need to be considered as an essential feature. Design could even easily be dismissed as a discipline mainly concerned with "style" - whatever that means. But that approach would be too reductionist and may be responsible for the visual - and operational - malaise of good part of educational and business software.

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gui bonsiepe
Interface Design - Design Department
University of Applied Sciences (FH) - Cologne
<http://www.ds.fh-koeln.de/~bonsiepe>
voice: +49 (0) 221 - 8275 32 36
fax: +49 (0) 221 - 318822
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