How do virtual reality technologies change spatial experience and self-perception, and what impact do they have on design and architectural practices?
To date, true-to-life rendering has been considered the hallmark of successful virtual reality environments. But which real-virtual realities are we talking about here, and how do they differ from conventional perspective image spaces? An essential characteristic of computer-generated worlds is the possibility to actively influence the virtual space. Based on this, an expanded concept of space is required, according to which the physical interactions of the users in and with the space constitute it in the first place. The project takes these considerations as an opportunity to pose the question of design anew. In collaboration with scientists and designers from different disciplines, the project will open up new approaches to a still young field of research, adding important facets to the discussion.
Prof. Dr. Carolin Höfler
Other Involved Scientists
Dr. Philipp Reinfeld, TU Braunschweig, Prof. Matthias Karch, TU Braunschweig and Prof. Dr. Kassandra Nakas (LMU München)
TU Braunschweig, Department Architecture, Institute of Media and Design
Lower Saxony Ministry of Science and Culture and the Ministry of Culture and Science of the German State of North Rhine–Westphalia, TH Köln, TU Braunschweig
27.03.2017 – 01.11.2022 (abgeschlossen)
KISDconference, Project and Exhibition, Köln International School of Design, TH Köln, 31.05. – 02.06.2017
published in spring 2022: Höfler, Carolin/Reinfeld, Philipp (Hg.) (2022): Mit weit geschlossenen Augen. Virtuelle Realitäten entwerfen. Paderborn: Fink.
Image: »Point Cloud Ebertplatz« by Tamara Bertran, Marco Bodenstein, Claus Daniel Herrmann